
Scully helped write dialogue for the award-winning SPY Fox 2: “Some Assembly Required,” a kids’ adventure game developed by Humongous Entertainment. “Some Assembly Required” is the second game in the SPY Fox series and is a sequel to SPY Fox in “Dry Cereal”. The game follows SPY Fox as he attempts to stop LeRoach from destroying the World’s Fair.


SPY Fox 2: Some Assembly Required earned widespread recognition for its creativity, quality, and appeal, including an All-Star Software Award, a Children’s Software Revue Best Pick, and a 4.5/5 Apples rating from iMac Buyer’s Guide. It was also honored with a Choosing Children’s Software Holiday Award and named Best Computer Adventure Game of 1999 by The Electric Playground. Quandary gave the game a perfect 100/100, further highlighting its excellence as a standout children’s adventure title.
BEHIND THE SCENES INTERVIEW:
Interviewer: You helped write dialogue for Spy Fox 2: No Assembly Required.
David: Award-winning —
(BOTH LAUGH)
Interviewer: I was getting to that: SPY Fox 2 got unusually strong critical recognition for a children’s game — including a 100 from Quandary, a 95 from Electric Playground, a 92 from Review Corner, and several children’s-software awards.
David: They had the whole game designed and planned out the scenarios; Brad Carlton (CD and Spyfox creator) saw that I had written for Headbone and hired me to come up with snappy lines for the majority of those characters. That was a lot of fun.
Interviewer: You also voiced the villain, Napoleon LeRoach.
David: Based on Hervé Villechaize from Fantasy Island and the James Bond flick: The Man with the Golden Gun. You have no idea who that is. (Laughs) Let’s talk about the writing.
Interviewer: Did you write specifically with actors in mind?
David: I had visuals and chatted extensively with Brad and the Spy Fox team about each character, what they were like and what Spy Fox was trying to accomplish in the scene. I also had some character designs and storyboards.
Interviewer: Did you realize at the time that you were helping to create something that critics were going to take seriously?
David: I had no idea it was going to get so much attention until later. That was gratifying for the team and me.
(Interview excerpt with Mr. Scully with Inside Voice magazine, used by permission.