GAMES- Auggie from Iz and Auggie: Escape from Dimension Q (Headbone Interactive)

Iz and Auggie: Escape from Dimension Q – An adventure/educational game from Headbone Interactive. The game followed Iz, a rock-and-roll-loving character, and Auggie, a robot companion, as they traveled through a strange science-fiction world called Dimension Q.

BEHIND-THE-SCENES INTERVIEW:

Interviewer: And now for something completely different. Auggie the robot in Iz and Auggie: Escape from Dimension Q.

David: Yep. A mashup of sci-fi, music, and mystery. It was a departure for them—Headbone. Fun to do.

Interviewer:  The Auggie the robot voice was different. Raspy and edgy. Hard to describe. How did you find that?

David:  I asked, well, really pushed to audition for that since I’d done a lot of voices for Headbone and I think they wanted to hear if I could create a different tone and character. I had to work hard on that one and found something they-I liked.

SOUND CLIP—AUGGIE:

Scully voiced Auggie. A friendly robot character who partnered with Iz. He was designed as a humorous, approachable companion character for children’s interactive entertainment.

VOICE CLIP-THE PROBES:

Scully voiced two of the Probes Band: Dudley (a salute to Paul McCartney) and Ezra ( a nod to Jeremy Irons/George Sanders)


VOICE CLIP-COSMO LARUE:

Scully also voiced the Brando-esque villain, Cosmo LaRue.

Interviewer: And you co-wrote the script?

David: Well, the meat of the script was mostly ready to go as far as scenes, games, and puzzles. I offered help on the bookends and linking things together—the intro and outro. It was great that Scott Hudson and the team were open to my suggestions and that I got credited for them. That doesn’t always happen.

Interviewer: You did lots of other voices in that game.

David: The villain, Cosmo La Rue, was based on Marlon Brando, and I slipped in a Beatlesque-Liverpudlian accent as well for one of the Probes.

Interviewer: Did Headone know you had that many voices in you?

David: I was lucky that they appreciated what I had to give. It was a collaborative effort. Plus it was cost-saving for them to get half a dozen actors for the price of one. (Laughs)

(Interview excerpt with Mr. Scully with Inside Voice magazine, used by permission.)